![]() But not complaining.įor those who want to have the differences between DS1 and DS1 Remastered. If I waited and they managed to defeat the boss, I'd finally be told "Host challenged boss in area, disconnecting" and be kicked out, but I'd gain a whole bunch of souls as if I'd been sunbroing for the host, and I even got the achievement for defeating Gwyndolin the first time it happened. I wouldn't be able to traverse the fog if I made it to the door. I'd even sometimes see the boss health bar on my screen. only happened once, but I had the undead at the bottom of the stairs, to the right outside the undead burg bonfire, do a jumping attack at the wall near his position and then literally teleport around the wall, up the stairs, and hit me -a semi-reliable blades of the darkmoon glitch i found that was basically free souls (and somewhat against the lore of the covenant) was that I'd get summoned into a session of Dark Anor Londo while or before the host was fighting Gwyndolin, and I wouldn't even be kicked out. I used to remember them simply ignoring me past the bridge. A good reliable instance is the run from undead burg bonfire to the taurus demon, where the undeads chucking firebombs at me from the bridge will actually come down and hassle me while I'm fighting the three spear guys/black knight area a little further down. when I'm doing runs where I just run past them, I've noticed grunts follow me much further than I remember. Not so much in actual battle, rather that they aggro from further away and stay on you a lot longer. ![]() Some observations im wondering are either new to this game or things that i just never noticed before -enemies seem more aggressive. But hey, it is EXACTLY like Dark Souls 1, just with a slightly better invasion system and framerate buff. As for backstabs, they aren't too bad in themselves rather the checking system is designed to heavily favor the attacker, making it the go-to strategy for novice players. There also isn't much that can be be done to help as most infusions remove scaling, and the ones that do add/alter scaling simply slap on some magic damage. Most weapons have mediocre scaling and meh base stats, making them nearly useless late game. DS1 however was rather extreme in this regard. Like all Souls games weapons range from terrible to amazing, with some weapons being obviously better than others. The most glaring of these issues are weapon stats and backstabs. A few of these issues were addressed in the remastering, but a bunch of them stayed in due to FROM not wanting to change too much. Dark Souls 1, as great as it is, had several little flaws that kept it from becoming a true modern masterpiece. Its a good remaster, but its a good remaster of a flawed game. Want some general remaster videos for your day? Check out our recent content:
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